// Package read provides a buffered input reader that is used to feed data to the tokenizer. // // Functionally, it provides an input buffer in the form of a sliding window. // Let's say we've got the following input coming up in the io.Reader that is // wrapped by the Reader: // // |H|e|l|l|o|,| |w|o|r|l|d|!| <-- bytes // 0 6 12 <-- byte offset // // The Reader can now be used to retrieve data from the input, based on their // byte offset, e.g. using RuneAt(offset) or ByteAt(offset). Normally these data // will be retrieved in sequence by the user of this code, but that is not a // requirement. Let's say we retrieve the byte with offset 6 from the input // (the 'w'), then the Reader buffer be filled with runes from the io.Reader // until there are enough runes available to return the rune for offset 6: // // |H|e|l|l|o| |w| // 0 6 // // This means that you can retrieve data for arbitrary offsets. If you request // an offset that is already in the Reader buffer, then the buffered data are // returned. If you request one that is not in the buffer, then the buffer will // be expanded. // // To make this into a sliding window (preserving memory space while scanning // the input data), the Reader provides the method Flush(numberOfBytes). // This method will drop the provided number of bytes from the Reader buffer. // So when we'd do a Flush(3) on the example buffer from above, then the Reader // buffer would become: // // |l|o| |w| // 0 3 // // Note that the offset for the first rune 'l' in the buffer is now 0. // You can consider the input to be changed in a similar way: // // |l|o|,| |w|o|r|l|d|!| // 0 6 9 // // So after a flush, the first upcoming rune after the flushed runes // will always be at offset 0. package read import ( "bufio" "errors" "fmt" "io" "strings" "unicode/utf8" ) // New initializes a new Buffer struct, wrapped around the provided input. // // The input can be any one of the following types: // // • string // // • a type implementing io.Reader // // • bufio.Reader func New(input interface{}) *Buffer { return &Buffer{ bufio: makeBufioReader(input), } } func makeBufioReader(input interface{}) *bufio.Reader { switch input := input.(type) { case bufio.Reader: return &input case *bufio.Reader: return input case io.Reader: return bufio.NewReader(input) case string: return bufio.NewReader(strings.NewReader(input)) default: panic(fmt.Sprintf("parsekit.read.New(): no support for input of type %T", input)) } } // Buffer wraps around a bufio.Reader and provides an additional layer of // buffering that allows us to read the same data over and over again. // This is useful for implementing a parser that must be able to do lookahead // on the input, returning to the original input position after finishing // that lookahead). // // To minimize memory use, it is also possible to flush the read buffer when there is // no more need to go back to previously read data. // // This parserkit.reader.Reader is used internally by tokenize.API. type Buffer struct { bufio *bufio.Reader // used for ReadRune() store []byte // buffer store, the buffer field is a slice on top of this one buffer []byte // input buffer, holding runes that were read from input err error // a read error, if one occurred errOffset int // the offset in the buffer at which the read error was encountered } // RuneAt reads the rune at the provided byte offset. // // The offset is relative to the current starting position of the Buffer. // When starting reading, offset 0 will point at the start of the input. // After flushing, offset 0 will point at the input up to where the flush // was done. // // When reading was successful, the rune and the width of the rune in bytes // will be returned. The returned error will be nil. // When an invalid UTF8 rune is encountered on the input, the error will be nil, // but the rune will be utf8.RuneError // // When reading failed, the rune will be utf8.RuneError and the error will // be not nil. One special read fail is actually a normal situation: end // of file reached. In that case, the returned error wille be io.EOF. // // Once a read error is encountered, that same read error will guaranteed // be return on every subsequent read at or beyond the provided offset. func (buf *Buffer) RuneAt(offset int) (rune, int, error) { buf.fill(offset + utf8.UTFMax) if buf.err != nil && offset >= buf.errOffset { return utf8.RuneError, 0, buf.err } r, w := utf8.DecodeRune(buf.buffer[offset:]) return r, w, nil } // ByteAt reads the byte at the provided byte offset. // // The offset is relative to the current starting position of the Buffer. // When starting reading, offset 0 will point at the start of the input. // After flushing, offset 0 will point at the input up to where the flush // was done. // // When reading was successful, the byte will be returned. The returned // error will be nil. // // When reading failed, the byte will be 0x00 and the error will // be not nil. One special read fail is actually a normal situation: end // of file reached. In that case, the returned error wille be io.EOF. // // Once a read error is encountered, that same read error will guaranteed // be return on every subsequent read at or beyond the provided offset. func (buf *Buffer) ByteAt(offset int) (byte, error) { buf.fill(offset + 1) if buf.err != nil && offset >= buf.errOffset { return 0, buf.err } return buf.buffer[offset], nil } func (buf *Buffer) fill(minBytes int) { bufLen := len(buf.buffer) if minBytes <= bufLen || buf.err != nil { return } buf.grow(minBytes) for bufLen < minBytes { n, err := buf.bufio.Read(buf.buffer[bufLen:cap(buf.buffer)]) bufLen += n buf.buffer = buf.buffer[:bufLen] if err != nil { buf.err = err buf.errOffset = bufLen break } } } const bufferBlockSize = 1024 // ErrTooLarge is passed to panic if memory cannot be allocated to store data in a buffer. var ErrTooLarge = errors.New("parsekit.read.Buffer: too large") // grow grows the buffer to guarantee space for at least the requested amount // of bytes, either shifting data around or reallocating the buffer. func (buf *Buffer) grow(atLeast int) { capStore := cap(buf.store) freeAtStartOfStore := capStore - cap(buf.buffer) if freeAtStartOfStore > 0 && atLeast <= capStore { buf.store = buf.store[0:atLeast] copy(buf.store, buf.buffer) buf.buffer = buf.store[:atLeast] buf.store = buf.store[:0] return } // Grow the buffer store by allocating a new one and copying the data. size := (atLeast / bufferBlockSize) * bufferBlockSize if atLeast%bufferBlockSize > 0 { size += bufferBlockSize } newStore := makeSlice(atLeast, size) copy(newStore, buf.buffer) buf.store = newStore[:0] buf.buffer = buf.store[:atLeast] } // makeSlice allocates a slice of size n. If the allocation fails, it panics // with ErrTooLarge. func makeSlice(l int, c int) []byte { // If the make fails, give a known error. defer func() { if recover() != nil { panic(ErrTooLarge) } }() return make([]byte, l, c) } // Flush deletes the provided number of bytes from the start of the Buffer. // After flushing the Buffer, offset 0 as used by RuneAt() will point to // the rune that comes after the runes that were flushed. // So what this basically does, is turn the Buffer into a sliding window. func (buf *Buffer) Flush(numberOfBytes int) { if numberOfBytes == 0 { return } bufferLen := len(buf.buffer) if numberOfBytes > bufferLen { panic(fmt.Sprintf( "parsekit.read.Buffer.Flush(): number of runes to flush (%d) "+ "exceeds size of the buffer (%d)", numberOfBytes, bufferLen)) } if bufferLen == numberOfBytes { buf.buffer = buf.store[:0] buf.errOffset = 0 return } buf.buffer = buf.buffer[numberOfBytes:] if buf.err != nil { buf.errOffset = buf.errOffset - numberOfBytes } }