go-parsekit/tokenize/api_runemode.go

136 lines
4.4 KiB
Go

package tokenize
import (
"unicode/utf8"
"git.makaay.nl/mauricem/go-parsekit/read"
)
// InputRuneMode provides (UTF8) rune-driven input/output functionality for the tokenize API.
type InputRuneMode struct {
api *API
reader *read.Buffer // the buffered input reader
}
// Peek returns the UTF8 rune at the provided byte offset, including its byte width.
//
// The byte width is useful to know what byte offset you'll have to use to peek
// the next byte or rune. Some UTF8 runes take up 4 bytes of data, so when the
// first rune starts at offset = 0, the second rune might start at offset = 4.
//
// When an invalid UTF8 rune is encountered on the input, it is replaced with
// the utf.RuneError rune. It's up to the caller to handle this as an error
// when needed.
//
// When an error occurs during reading the input, an error will be returned.
// When an offset is requested that is beyond the length of the available input
// data, then the error will be io.EOF.
func (runeMode InputRuneMode) Peek(offset int) (rune, int, error) {
a := runeMode.api
return a.reader.RuneAt(a.pointers.offset + offset)
}
// Accept is used to accept a single rune that was read from the input.
// This tells the tokenizer: "I've seen this rune. I want to make use of it
// for the final output, so please remember it for me. I will now continue
// reading after this rune."
//
// This will update the position of the cursor (which keeps track of what line
// and column we are on intin the input data) and add the rune to the tokenizer
// output.
//
// After the call, byte offset 0 for PeekByte() and PeekRune() will point at
// the first byte after the accepted rune.
func (runeMode InputRuneMode) Accept(r rune) {
runeMode.AddRuneToOutput(r)
runeMode.MoveCursor(r)
}
func (runeMode InputRuneMode) AddRuneToOutput(r rune) {
a := runeMode.api
if a.Output.suspended > 0 {
runeMode.MoveCursor(r)
return
}
curBytesEnd := a.pointers.bytesEnd
maxRequiredBytes := curBytesEnd + utf8.UTFMax
a.growOutputData(maxRequiredBytes)
w := utf8.EncodeRune(a.outputBytes[curBytesEnd:], r)
a.pointers.bytesEnd += w
}
// AcceptMulti is used to accept one or more runes that were read from the input.
// This tells the tokenizer: "I've seen these runes. I want to make use of them
// for the final output, so please remember them for me. I will now continue
// reading after these runes."
//
// This will update the position of the cursor (which keeps track of what line
// and column we are on in the input data) and add the runes to the tokenizer
// output.
//
// After the call, byte offset 0 for PeekByte() and PeekRune() will point at
// the first byte after the accepted runes.
func (runeMode InputRuneMode) AcceptMulti(runes ...rune) {
a := runeMode.api
if a.Output.suspended > 0 {
runeMode.MoveCursorMulti(runes...)
return
}
curBytesEnd := a.pointers.bytesEnd
maxBytes := curBytesEnd + len(runes)*utf8.UTFMax
a.growOutputData(maxBytes)
for _, r := range runes {
w := utf8.EncodeRune(a.outputBytes[curBytesEnd:], r)
curBytesEnd += w
runeMode.MoveCursor(r)
}
a.pointers.bytesEnd = curBytesEnd
}
func (runeMode InputRuneMode) AddRunesToOutput(runes ...rune) {
a := runeMode.api
if a.Output.suspended > 0 {
return
}
curBytesEnd := a.pointers.bytesEnd
maxBytes := curBytesEnd + len(runes)*utf8.UTFMax
a.growOutputData(maxBytes)
for _, r := range runes {
w := utf8.EncodeRune(a.outputBytes[curBytesEnd:], r)
curBytesEnd += w
}
a.pointers.bytesEnd = curBytesEnd
}
// MoveCursor updates the position of the read cursor, based on the provided rune.
// This method takes newlines into account to keep track of line numbers and
// column positions for the input cursor.
//
// After the call, byte offset 0 for Peek() and PeekMulti() will point at
// the first rune at the new cursor position.
func (runeMode InputRuneMode) MoveCursor(r rune) int {
a := runeMode.api
if r == '\n' {
a.pointers.column = 0
a.pointers.line++
} else {
a.pointers.column++
}
width := utf8.RuneLen(r)
a.pointers.offset += width
return width
}
// MoveCursorMulti updates the position of the read cursor, based on the provided runes.
// This method takes newlines into account to keep track of line numbers and
// column positions for the input cursor.
//
// After the call, byte offset 0 for Peek() and PeekMulti() will point at
// the first rune at the new cursor position.
func (runeMode InputRuneMode) MoveCursorMulti(runes ...rune) {
for _, r := range runes {
runeMode.MoveCursor(r)
}
}