188 lines
7.6 KiB
Go
188 lines
7.6 KiB
Go
package parsekit
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import (
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"fmt"
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)
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// Matcher is the function type that must be implemented to create a function
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// that can be used in conjunction with parsekit.P.On() or parsekit.New().
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// Its purpose is to check if input data matches some kind of pattern and to
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// report back the match.
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//
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// A Matcher function gets a MatchDialog as its input and returns a boolean to
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// indicate whether or not the Matcher found a match on the input.
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// The MatchDialog is used for retrieving input data to match against
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// and for reporting back results.
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type Matcher func(m *MatchDialog) bool
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// MatchDialog is used by Matcher functions to retrieve runes from the
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// input to match against and to report back results.
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//
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// Basic operation:
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//
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// To retrieve the next rune from the input, the Matcher function can call
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// the MatchDialog.NextRune() method.
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//
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// The Matcher function can then evaluate the retrieved rune and either
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// accept of skip the rune. When accepting it using MatchDialog.Accept(),
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// the rune is added to the output of the MatchDialog. When using
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// MatchDialog.Skip(), the rune will not be added to the output. It is
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// mandatory for a Matcher to call either Accept() or Skip() after retrieving
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// a rune, before calling NextRune() again.
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//
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// Eventually, the Matcher function must return a boolean value, indicating
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// whether or not a match was found. When true, then the calling code will
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// use the runes that were accepted into the MatchDialog's resulting output.
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//
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// Forking operation for easy lookahead support:
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//
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// Sometimes, a Matcher function must be able to perform a lookahead, which
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// might either succeed or fail. In case of a failing lookahead, the state
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// of the MatchDialog must be brought back to the original state.
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//
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// The way in which this is supported, is by forking a MatchDialog by calling
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// MatchDialog.Fork(). This will return a child MatchDialog, with an empty
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// output buffer, but using the same input offset as the forked parent.
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//
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// The Matcher function can then use the same interface as described for
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// normal operation to retrieve runes from the input and to fill the output
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// buffer. When the Matcher function decides that the lookahead was successful,
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// then the method MatchDialog.Merge() can be called on the forked child to
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// append the resulting output from the child to the parent's resulting output,
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// and to update the parent input offset to that of the child.
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//
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// When the Matcher function decides that the lookahead was unsuccessful, then
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// it can simply discard the forked child. The parent MatchDialog was never
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// modified, so a new match can be safely started using that parent, as if the
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// lookahead never happened.
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type MatchDialog struct {
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p *P // parser state, used to retrieve input data to match against (TODO should be interface)
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inputOffset int // the byte offset into the input
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input []rune // a slice of runes that represents the retrieved input runes for the Matcher
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output []rune // a slice of runes that represents the accepted output runes for the Matcher
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currRune *runeToken // hold the last rune that was read from the input
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parent *MatchDialog // the parent MatchDialog, in case this one was forked
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}
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type runeToken struct {
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Rune rune
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ByteSize int
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OK bool
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}
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// NextRune retrieves the next rune from the input.
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//
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// It returns the rune and a boolean. The boolean will be false in case an
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// invalid UTF8 rune or the end of the file was encountered.
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//
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// After using NextRune() to retrieve a rune, Accept() or Skip() can be called
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// to respectively add the rune to the MatchDialog's resulting output or to
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// fully ignore it. This way, a Matcher has full control over what runes are
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// significant for the resulting output of that matcher.
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//
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// After using NextRune(), this method can not be reinvoked, until the last read
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// rune is explicitly accepted or skipped as described above.
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func (m *MatchDialog) NextRune() (rune, bool) {
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if m.currRune != nil {
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panic("internal Matcher error: NextRune() was called without accepting or skipping the previously read rune")
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}
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r, w, ok := m.p.peek(m.inputOffset)
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m.currRune = &runeToken{r, w, ok}
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if ok {
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m.input = append(m.input, r)
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}
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return r, ok
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}
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// Fork splits off a child MatchDialog, containing the same offset as the
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// parent MatchDialog, but with all other data in a fresh state.
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//
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// By forking, a Matcher function can freely work with a MatchDialog, without
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// affecting the parent MatchDialog. This is for example useful when the
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// Matcher function must perform some form of lookahead.
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//
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// When a successful match was found, the Matcher function can call
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// child.Merge() to have the resulting output added to the parent MatchDialog.
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// When no match was found, the forked child can simply be discarded.
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//
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// Example case: A Matcher checks for a sequence of runes: 'a', 'b', 'c', 'd'.
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// This is done in 4 steps and only after finishing all steps, the Matcher
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// function can confirm a successful match. The Matcher function for this
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// case could look like this (yes, it's naive, but it shows the point):
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//
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// func MatchAbcd(m *MatchDialog) bool {
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// child := m.Fork() // fork to keep m from input untouched
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// for _, letter := []rune {'a', 'b', 'c', 'd'} {
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// if r, ok := m.NextRune(); !ok || r != letter {
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// return false // report mismatch, m is left untouched
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// }
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// child.Accept() // add rune to child output
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// }
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// child.Merge() // we have a match, add resulting output to parent
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// return true // and report the successful match
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// }
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func (m *MatchDialog) Fork() *MatchDialog {
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child := &MatchDialog{
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p: m.p,
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inputOffset: m.inputOffset,
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parent: m,
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}
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return child
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}
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// Accept will add the last rune as read by NextRune() to the resulting
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// output of the MatchDialog.
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func (m *MatchDialog) Accept() {
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m.checkAllowedCall("Accept()")
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m.output = append(m.output, m.currRune.Rune)
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m.inputOffset += m.currRune.ByteSize
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m.currRune = nil
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}
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// Skip will ignore the last rune as read by NextRune().
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func (m *MatchDialog) Skip() {
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m.checkAllowedCall("Skip()")
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m.inputOffset += m.currRune.ByteSize
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m.currRune = nil
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}
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func (m *MatchDialog) checkAllowedCall(name string) {
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if m.currRune == nil {
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panic(fmt.Sprintf("internal Matcher error: %s was called without a prior call to NextRune()", name))
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}
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if !m.currRune.OK {
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panic(fmt.Sprintf("internal Matcher error: %s was called, but prior call to NextRun() did not return OK (EOF or invalid rune)", name))
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}
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}
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// Merge merges the resulting output from a forked child MatchDialog back into
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// its parent: The runes that are accepted in the child are added to the parent
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// runes and the parent's offset is advanced to the child's offset.
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//
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// After the merge, the child MatchDialog is reset so it can immediately be
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// reused for performing another match (all data are cleared, except for the
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// input offset which is kept at its current position).
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func (m *MatchDialog) Merge() bool {
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if m.parent == nil {
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panic("internal parser error: Cannot call Merge a a non-forked MatchDialog")
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}
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m.parent.input = append(m.parent.input, m.input...)
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m.parent.output = append(m.parent.output, m.output...)
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m.parent.inputOffset = m.inputOffset
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m.ClearOutput()
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m.ClearInput()
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return true
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}
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// ClearOutput clears the resulting output for the MatchDialog, but it keeps
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// the input and input offset as-is.
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func (m *MatchDialog) ClearOutput() {
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m.output = []rune{}
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}
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// ClearInput clears the input for the MatchDialog, but it keeps the output
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// and input offset as-is.
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func (m *MatchDialog) ClearInput() {
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m.input = []rune{}
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}
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