go-parsekit/read/read.go

214 lines
6.7 KiB
Go

// Package read provides a buffered Reader that wraps around an io.Reader.
//
// Functionally, it provides an input buffer in the form of a sliding window.
// Let's say we've got the following input coming up in the io.Reader that is
// wrapped by the Reader:
//
// |H|e|l|l|o|,| |w|o|r|l|d|!| <-- runes
// 0 6 12 <-- rune offset
//
// The Reader can now be used to retrieve runes from the input, based on their
// offset, using RuneAt(offset). Normally these runes will be retrieved in
// sequence, but that is not a requirement. Let's say we retrieve the rune with
// offset 6 from the input (the 'w'), then the Reader buffer be filled with runes
// from the io.Reader until there are enough runes available to return the rune
// for offset 6:
//
// |H|e|l|l|o| |w|
// 0 6
//
// Using RuneAt, you can retrieve arbitrary runes. If you request one that is
// in the Reader buffer, then the buffered rune is returned. If you request one
// that is not in the buffer, then the buffer will be expanded.
//
// To make this into a sliding window, the Reader provides the method
// Flush(numberOfRunes). This method will drop the provided number of runes from
// the Reader buffer. So when we'd do a Flush(3) on the example buffer from above,
// then the Reader buffer would become:
//
// |l|o| |w|
// 0 3
//
// Note that the offset for the first rune 'l' in the buffer is now 0.
// You can consider the input to be changed in a similar way:
//
// |l|o|,| |w|o|r|l|d|!|
// 0 6 9
//
// So after a flush, the first upcoming rune after the flushed runes
// will always be at offset 0.
package read
import (
"bufio"
"errors"
"fmt"
"io"
"strings"
"unicode/utf8"
)
// New initializes a new Buffer struct, wrapped around the provided input.
//
// The input can be any one of the following types:
//
// • string
//
// • a type implementing io.Reader
//
// • bufio.Reader
func New(input interface{}) *Buffer {
return &Buffer{
bufio: makeBufioReader(input),
}
}
func makeBufioReader(input interface{}) *bufio.Reader {
switch input := input.(type) {
case bufio.Reader:
return &input
case *bufio.Reader:
return input
case io.Reader:
return bufio.NewReader(input)
case string:
return bufio.NewReader(strings.NewReader(input))
default:
panic(fmt.Sprintf("parsekit.read.New(): no support for input of type %T", input))
}
}
// Buffer wraps around a bufio.Reader and provides an additional layer of
// buffering that allows us to read the same runes over and over again.
// This is useful for implementing a parser that must be able to do lookahead
// on the input, returning to the original input position after finishing
// that lookahead).
//
// To minimze memory use, it is also possible to flush the read buffer when there is
// no more need to go back to previously read runes.
//
// The parserkit.reader.Reader is used internally by tokenize.API.
type Buffer struct {
bufio *bufio.Reader // used for ReadRune()
buffer []rune // input buffer, holding runes that were read from input
err error // a read error, if one occurred
errOffset int // the offset in the buffer at which the read error was encountered
firstReadDone bool // whether or not the first read was done
}
// RuneAt reads the rune at the provided rune offset.
//
// This offset is relative to the current starting position of the Buffer.
// When starting reading, offset 0 will point at the start of the input.
// After flushing, offset 0 will point at the input up to where the flush was done.
//
// The error return value will be nil when reading was successful.
// When an invalid rune is encountered on the input, the error will be nil,
// but the rune will be utf8.RuneError
//
// When reading failed, the rune will be utf8.RuneError and the error will
// be not nil. One special read fail is actually a normal situation: end
// of file reached. In that case, the returned error wille be io.EOF.
//
// Once a read error is encountered, that same read error will guaranteed
// be return on every subsequent read at or beyond the provided offset.
func (r *Buffer) RuneAt(offset int) (rune, error) {
// Re-issue a previously seen read error.
if r.err != nil && offset >= r.errOffset {
return utf8.RuneError, r.err
}
// Rune at provided offset is not yet available in the input buffer.
// Read runes until we have enough runes to satisfy the offset.
l := len(r.buffer)
n := offset - l + 1 // nr of runes to add to the buffer to get to offset
if n > 0 {
r.grow(n)
for writeAt := l; writeAt <= offset; writeAt++ {
readRune, _, err := r.bufio.ReadRune()
// Skip BOM.
if !r.firstReadDone {
r.firstReadDone = true
if readRune == '\uFEFF' {
writeAt--
continue
}
}
// Handle errors.
if err != nil {
r.err = err
r.errOffset = writeAt
return utf8.RuneError, err
}
r.buffer[writeAt] = readRune
}
}
return r.buffer[offset], nil
}
// The upcoming code was inspired heavily by the Go built-in 'bytes' package.
// smallBufferSize is an initial allocation minimal capacity.
const smallBufferSize = 64
// ErrTooLarge is passed to panic if memory cannot be allocated to store data in a buffer.
var ErrTooLarge = errors.New("parsekit.read.Buffer: too large")
// grow grows the buffer to guarantee space for n more bytes.
// It returns the index where bytes should be written.
// If the buffer can't grow it will panic with ErrTooLarge.
func (r *Buffer) grow(n int) {
// Instantiate new buffer.
if r.buffer == nil {
b := smallBufferSize
if b < n {
b = n
}
r.buffer = make([]rune, n, b)
return
}
l := len(r.buffer)
c := cap(r.buffer)
// Grow the buffer by reslicing within the available capacity.
if n <= c-l {
r.buffer = r.buffer[:l+n]
return
}
// Grow the buffer by allocating a new one and copying the data.
buf := makeSlice(2*c + n)
copy(buf, r.buffer)
r.buffer = buf[:l+n]
}
// makeSlice allocates a slice of size n. If the allocation fails, it panics
// with ErrTooLarge.
func makeSlice(n int) []rune {
// If the make fails, give a known error.
defer func() {
if recover() != nil {
panic(ErrTooLarge)
}
}()
return make([]rune, n)
}
// Flush deletes the provided number of runes from the start of the Buffer.
// After flushing the Buffer, offset 0 as used by RuneAt() will point to
// the rune that comes after the runes that were flushed.
// So what this basically does, is turn the Buffer into a sliding window.
func (r *Buffer) Flush(numberOfRunes int) {
if numberOfRunes > len(r.buffer) {
panic(fmt.Sprintf(
"parsekit.read.Buffer.Flush(): number of runes to flush (%d) "+
"exceeds size of the buffer (%d)", numberOfRunes, len(r.buffer)))
}
r.buffer = r.buffer[numberOfRunes:]
if r.err != nil {
r.errOffset -= numberOfRunes
}
}