286 lines
9.2 KiB
Go
286 lines
9.2 KiB
Go
// Package read provides a buffered input reader that is used to feed data to the tokenizer.
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//
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// Functionally, it provides an input buffer in the form of a sliding window.
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// Let's say we've got the following input coming up in the io.Reader that is
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// wrapped by the Reader:
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//
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// |H|e|l|l|o|,| |w|o|r|l|d|!| <-- bytes
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// 0 6 12 <-- byte offset
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//
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// The Reader can now be used to retrieve data from the input, based on their
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// byte offset, e.g. using RuneAt(offset) or ByteAt(offset). Normally these data
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// will be retrieved in sequence by the user of this code, but that is not a
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// requirement. Let's say we retrieve the byte with offset 6 from the input
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// (the 'w'), then the Reader buffer be filled with runes from the io.Reader
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// until there are enough runes available to return the rune for offset 6:
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//
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// |H|e|l|l|o| |w|
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// 0 6
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//
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// This means that you can retrieve data for arbitrary offsets. If you request
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// an offset that is already in the Reader buffer, then the buffered data are
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// returned. If you request one that is not in the buffer, then the buffer will
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// be expanded.
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//
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// To make this into a sliding window (preserving memory space while scanning
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// the input data), the Reader provides the method Flush(numberOfBytes).
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// This method will drop the provided number of bytes from the Reader buffer.
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// So when we'd do a Flush(3) on the example buffer from above, then the Reader
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// buffer would become:
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//
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// |l|o| |w|
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// 0 3
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//
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// Note that the offset for the first rune 'l' in the buffer is now 0.
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// You can consider the input to be changed in a similar way:
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//
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// |l|o|,| |w|o|r|l|d|!|
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// 0 6 9
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//
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// So after a flush, the first upcoming rune after the flushed runes
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// will always be at offset 0.
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package read
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import (
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"bufio"
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"errors"
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"fmt"
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"io"
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"strings"
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"unicode/utf8"
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)
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// New initializes a new Buffer struct, wrapped around the provided input.
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//
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// The input can be any one of the following types:
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//
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// • string
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//
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// • a type implementing io.Reader
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//
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// • bufio.Reader
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func New(input interface{}) *Buffer {
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return &Buffer{
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bufio: makeBufioReader(input),
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}
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}
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func makeBufioReader(input interface{}) *bufio.Reader {
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switch input := input.(type) {
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case bufio.Reader:
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return &input
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case *bufio.Reader:
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return input
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case io.Reader:
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return bufio.NewReader(input)
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case string:
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return bufio.NewReader(strings.NewReader(input))
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default:
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panic(fmt.Sprintf("parsekit.read.New(): no support for input of type %T", input))
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}
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}
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// Buffer wraps around a bufio.Reader and provides an additional layer of
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// buffering that allows us to read the same data over and over again.
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// This is useful for implementing a parser that must be able to do lookahead
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// on the input, returning to the original input position after finishing
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// that lookahead).
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//
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// To minimize memory use, it is also possible to flush the read buffer when there is
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// no more need to go back to previously read data.
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//
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// This parserkit.reader.Reader is used internally by tokenize.API.
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type Buffer struct {
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bufio *bufio.Reader // used for ReadRune()
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store []byte // buffer store, the buffer field is a slice on top of this one
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buffer []byte // input buffer, holding runes that were read from input
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err error // a read error, if one occurred
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errOffset int // the offset in the buffer at which the read error was encountered
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}
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// RuneAt reads the rune at the provided byte offset.
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//
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// The offset is relative to the current starting position of the Buffer.
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// When starting reading, offset 0 will point at the start of the input.
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// After flushing, offset 0 will point at the input up to where the flush
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// was done.
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//
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// When reading was successful, the rune and the width of the rune in bytes
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// will be returned. The returned error will be nil.
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// When an invalid UTF8 rune is encountered on the input, the error will be nil,
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// but the rune will be utf8.RuneError
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//
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// When reading failed, the rune will be utf8.RuneError and the error will
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// be not nil. One special read fail is actually a normal situation: end
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// of file reached. In that case, the returned error wille be io.EOF.
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//
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// Once a read error is encountered, that same read error will guaranteed
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// be return on every subsequent read at or beyond the provided offset.
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func (buf *Buffer) RuneAt(offset int) (rune, int, error) {
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// Shortcut: re-issue a previously seen read error.
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if buf.err != nil && offset >= buf.errOffset {
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return utf8.RuneError, 0, buf.err
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}
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// Compute the number of bytes that we need in the buffer to be able
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// to return the rune at the provided byte offset.
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bufferLen := len(buf.buffer)
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requiredLen := offset + utf8.UTFMax
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if requiredLen > bufferLen && buf.err == nil {
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buf.grow(requiredLen)
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for writeAt := bufferLen; writeAt < requiredLen; writeAt++ {
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b, err := buf.bufio.ReadByte()
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if err != nil {
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buf.err = err
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buf.errOffset = writeAt
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buf.buffer = buf.buffer[:writeAt]
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break
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}
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buf.buffer[writeAt] = b
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}
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}
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if buf.err != nil && offset >= buf.errOffset {
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return utf8.RuneError, 0, buf.err
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}
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r, w := utf8.DecodeRune(buf.buffer[offset:])
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return r, w, nil
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}
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// ByteAt reads the byte at the provided byte offset.
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//
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// The offset is relative to the current starting position of the Buffer.
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// When starting reading, offset 0 will point at the start of the input.
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// After flushing, offset 0 will point at the input up to where the flush
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// was done.
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//
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// When reading was successful, the byte will be returned. The returned
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// error will be nil.
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//
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// When reading failed, the byte will be 0x00 and the error will
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// be not nil. One special read fail is actually a normal situation: end
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// of file reached. In that case, the returned error wille be io.EOF.
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//
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// Once a read error is encountered, that same read error will guaranteed
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// be return on every subsequent read at or beyond the provided offset.
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func (buf *Buffer) ByteAt(offset int) (byte, error) {
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// Shortcut: re-issue a previously seen read error.
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if buf.err != nil && offset >= buf.errOffset {
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return 0, buf.err
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}
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// Compute the number of bytes that we need in the buffer to be able
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// to return the byte at the provided byte offset.
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bufferLen := len(buf.buffer)
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requiredLen := offset + 1
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if requiredLen > bufferLen && buf.err == nil {
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buf.grow(requiredLen)
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for writeAt := bufferLen; writeAt < requiredLen; writeAt++ {
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b, err := buf.bufio.ReadByte()
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if err != nil {
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buf.err = err
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buf.errOffset = writeAt
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buf.buffer = buf.buffer[:writeAt]
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break
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}
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buf.buffer[writeAt] = b
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}
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}
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if buf.err != nil && offset >= buf.errOffset {
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return 0, buf.err
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}
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return buf.buffer[offset], nil
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}
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// The upcoming code was inspired heavily by the Go built-in 'bytes' package.
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// smallBufferSize is an initial allocation minimal capacity.
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const smallBufferSize = 64
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// ErrTooLarge is passed to panic if memory cannot be allocated to store data in a buffer.
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var ErrTooLarge = errors.New("parsekit.read.Buffer: too large")
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// grow grows the buffer to guarantee space for n more bytes.
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// It returns the index where bytes should be written.
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// If the buffer can't grow it will panic with ErrTooLarge.
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func (buf *Buffer) grow(requiredSize int) {
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// Instantiate new buffer store
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if buf.store == nil {
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b := smallBufferSize
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if b < requiredSize {
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b = requiredSize
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}
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buf.store = make([]byte, 0, b)
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buf.buffer = buf.store[:requiredSize]
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return
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}
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capBuffer := cap(buf.buffer)
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// Grow the buffer store by reslicing within the available capacity.
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if capBuffer >= requiredSize {
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buf.buffer = buf.buffer[:requiredSize]
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return
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}
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capStore := cap(buf.store)
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freeAtStartOfStore := capStore - capBuffer
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// Grow the buffer by moving the data to the start of the store.
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// Note: according to the spec, overlapping slices are allowed with copy().
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if freeAtStartOfStore > 0 && requiredSize <= capStore {
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buf.store = buf.store[0:requiredSize]
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copy(buf.store, buf.buffer)
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buf.buffer = buf.store[:requiredSize]
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buf.store = buf.store[:0]
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return
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}
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// Grow the buffer store by allocating a new one and copying the data.
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newStore := makeSlice(2*capStore + requiredSize)
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copy(newStore, buf.buffer)
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buf.store = newStore
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buf.buffer = buf.store[:requiredSize]
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}
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// makeSlice allocates a slice of size n. If the allocation fails, it panics
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// with ErrTooLarge.
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func makeSlice(n int) []byte {
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// If the make fails, give a known error.
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defer func() {
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if recover() != nil {
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panic(ErrTooLarge)
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}
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}()
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return make([]byte, 0, n)
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}
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// Flush deletes the provided number of bytes from the start of the Buffer.
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// After flushing the Buffer, offset 0 as used by RuneAt() will point to
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// the rune that comes after the runes that were flushed.
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// So what this basically does, is turn the Buffer into a sliding window.
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func (buf *Buffer) Flush(numberOfBytes int) {
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if numberOfBytes == 0 {
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return
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}
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bufferLen := len(buf.buffer)
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if numberOfBytes > bufferLen {
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panic(fmt.Sprintf(
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"parsekit.read.Buffer.Flush(): number of runes to flush (%d) "+
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"exceeds size of the buffer (%d)", numberOfBytes, bufferLen))
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}
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if bufferLen == numberOfBytes {
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buf.buffer = buf.store[:0]
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buf.errOffset = 0
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return
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}
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buf.buffer = buf.buffer[numberOfBytes:]
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if buf.err != nil {
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buf.errOffset = buf.errOffset - numberOfBytes
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}
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}
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